Infrastructure

Security Tiers

TierBase DVScope
Basic6Script-kiddie stuff: consumer devices, unpatched systems, no active security. e.g. unlocking a vending machine, reading unsecured logs
Standard10Competent corporate security; typical Architecture nodes, protected consumer cyberware. e.g. cracking a mid-tier Password, siphoning a guarded file
Hardened14Professional-grade: Arasaka branch office, high-end Cybertech locks, military firmware. e.g. backdooring fortified ICE, hijacking security net
Black Site18Near-impossible without serious prep or insider knowledge. e.g. corp black sites, AI-adjacent systems, government infrastructure
Legendary22The stuff of runner legends — full run, a team, and a Virus at the bottom. e.g. Arasaka core systems, Militech weapons networks

Some actions apply modifiers to this base DV (e.g. +2 for Surveil, Override). Hardline connection: −2 to all DVs.

Situational DV Modifiers

Rather than assigning flat DVs by device type, use a small modifier on top of the Architecture's base DV based on the potential impact of the hack. Keeps Architecture tier as the primary dial while letting device type add texture.

Impact TierDevice ExamplesDV Modifier
Passive / InformationalCameras, microphones, environmental sensors−2
Environmental ControlDoors, elevators, lighting, sprinklers, alarmsBase DV
Active / LethalTurrets, armed drones, defense systems+2
Critical InfrastructurePower grid, life support, reactor controls+4

Camera

Camera
Jack In / TapCost1 Net Action, 0 RAM
Skill CheckInterface + Electronics & Security Tech + 1d10 vs DV
On SuccessSee what the camera sees. You can also jack into cameras on the same network for an additional net action.
On FailureLocked out from access to this camera. +1 Heat

Turret

Turret
ShutdownCost2 Net Actions, 2 RAM
Skill CheckInterface + Electronics & Security Tech + 1d10 vs DV
On SuccessTurret offline 1d6 Rounds. +4 over DV: offline 10 min.
On FailureTurret recalibrates, +2 to its next attack. +1 Heat.
OverrideCost2 Net Actions, 3 RAM
Skill CheckInterface + Electronics & Security Tech + 1d10 vs DV
On SuccessControl turret as your weapon; uses your Initiative. Maintain with Standard Action each Round. +2 Heat on success.
On FailureNo control. +1 Heat.

Electronic Door

Electronic Door
UnlockCost1 Net Action, 1 RAM
Skill CheckInterface + Electronics & Security Tech + 1d10 vs DV
On SuccessDoor opens instantly. +4 over DV: state holds 10 min, overriding panel commands.
On FailureNo response. +1 Heat
Force LockCost1 Net Action, 2 RAM
Skill CheckInterface + Electronics & Security Tech + 1d10 vs DV
On SuccessDoor closes and locks instantly. Reversible by physical override or opposing netrunner.
On FailureNo response. +1 Heat

Personnel

Skill check is always Interface + 1d10 vs DV. Only one personal quickhack may be used against any single target per turn. Quickhack tiers are upgrades that can be bought or found — each tier must be acquired before the next can be used.

Overheat
Tier 1Cost1 Net Action, 2 RAM
Skill CheckInterface + 1d10 vs DV 8
On SuccessTarget is on fire until an action is taken to extinguish the flames. At the end of each of their turns they take 4 direct damage (bypasses armor, does not reduce it).
On FailureNo effect. +1 Heat.
Tier 2Added Effect: (+2 over DV) Damage per turn increases by 2.
Tier 3Added Effect: (+4 over DV) Armor begins to deteriorate — damage reduces armor by 1.
Short Circuit
Tier 1Cost1 Net Action, 2 RAM
Skill CheckInterface + 1d10 vs DV 8
On SuccessTarget takes 2d6 direct damage (bypasses armor) and becomes staggered (−2 to their next attack or evasion roll before the end of their next turn). If the target has no cyberware beyond a Neuroport, damage is reduced to 1d6.
On FailureNo effect. +1 Heat.
Tier 2Added Effect: (+2 over DV) One piece of the target's cyberware chosen by the GM sparks and ceases functioning until the end of that Turn.
Tier 3Added Effect: (+4 over DV) One target within 2m of the original target takes 1d6 direct damage and becomes staggered.

For DV modifiers (Hardline, rushed, insider access, etc.) and full action descriptions, see Netrunning_Modified.md.